Published articles
Interactive 3D digitization, retrieval, and analysis of ancient sculptures, using infrared depth sensors for mobile devices
A. Barmpoutis, E. Bozia, and D. Fortuna
Lecture Notes in Computer Science (Springer). Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture.
2-7 August 2015, Vol. 9178(Part IV), Page(s): 3-11
Abstract | BibTex | Full Text: PDF 
Open-Access Epigraphy: Electronic Dissemination of 3D digitized Archaeological Material
E. Bozia, A. Barmpoutis, and R. S. Wagman
In Proceedings of the International Conference on Information Technologies for Epigraphy and Digital Cultural Heritage in the Ancient World (EAGLE 2014)
29-30 September and 1 October 2014, Page(s): 421-435
Abstract | BibTex | Full Text: PDF 
Digital imaging: the application of shape-from-shading to lace, seals and metal objects
R. Gallen, D. Eastop, E. Bozia, and A. Barmpoutis
Journal of the Institute of Conservation
2015, Vol. 38(1), Page(s): 41-53
Abstract | BibTex | Full Text: PDF 
A novel Augmented-Reality Educational System for Classical Drama using RGB-D
The First Online 3D Epigraphic Library
A novel framework for 3D reconstruction and analysis of ancient inscriptions
A. Barmpoutis, E. Bozia, R. S. Wagman
Journal of Machine Vision and Applications
2010, Vol. 21(6), Page(s): 989-998
Abstract | BibTex | Full Text: PDF 
An Efficient Method for Digitizing Squeezes and Performing Automated Epigraphic Analysis.
Application of 3D Technologies for the Analysis of Ancient Inscriptions

We also encourage you to read the following citing articles from our peers, collaborators, and colleagues who work on related topics.

Recent citing articles
Papadaki, A. I., Agrafiotis, P., Georgopoulos, A., & Prignitz, S. (2015). Accurate 3d Scanning of Damaged Ancient Greek Inscriptions for Revealing Weathered Letters. ISPRS-International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 1, 237-243.
Ramírez-Sánchez, M., Suárez-Rivero, J. P., & Castellano-Hernández, M. Á. (2014). Epigrafía digital: tecnología 3D de bajo coste para la digitalización de inscripciones y su acceso desde ordenadores y dispositivos móviles. El profesional de la información, 23(5), 467-474.
Abate, D., & Fanti, F. (2014). La valorizzazione digitale del Museo Geologico Giovanni Capellini di Bologna. Archeomatica, 5(1).
Aswatha, S. M., Talla, A. N., Mukhopadhyay, J., & Bhowmick, P. (2014, November). A Method for Extracting Text from Stone Inscriptions Using Character Spotting. In Computer Vision-ACCV 2014 Workshops (pp. 598-611). Springer International Publishing.
SHI, G., CHEN, P., & LIU, S. (2014). Rapid Processing of Frames Refreshment with Viewpoint Movement Based on OpenGL for 3D Walkthrough System.
Meng, C., Zhou, N., Xue, X., & Jia, Y. (2013). Homography-based depth recovery with descent images. Machine vision and applications, 24(5), 1093-1106.
Babeu, A. (2011). " Rome Wasn't Digitized in a Day": Building a Cyberinfrastructure for Digital Classics. Council on Library and Information Resources.
Sullivan, S. M. (2011). Analytical methods for the extraction of content from high resolution 3D data sets: Epigraphical applications to the Drakon Stele (Doctoral dissertation, University of Arkansas).
Stanley, J. C. (2010). To Read Images Not Words: Computer-Aided Analysis of the Handwriting in the Codex Seraphinianus (Master of Science Thesis, North Carolina State University).

If you would like to add your article in this list please let us know.

Projects
Digital Epigraphy Toolbox
A scientific tool for the effective study and dissemination of ancient inscriptions.
Virtual Museum
A virtual interactive 3D museum featuring significant world heritage exhibits.
Interactive Classical Theater
An experiential learning tool for classical drama, using augmented reality technology.